Nov.17th
Our plan and release dates!1. finish creating the 'good' campaigns and its missions:mid-late december
2. finish creating the 'evil' campaigns and its missions:early february
3. flesh out both as much as possible including many side missions:end of march
4. give beta-testers their copy:end of march
5. using their feedback, clean up the game, release a 'pre-release':early April
6.using feed back from pre-release, edit game to tailor to what the user's would like added:late April
7.release a finished game (for PC and hopefully Mac)!: early May
8.If possible, make game compatible with android and iphone.:June-July (depending on the difficulty to do so)
Our plan is to be able to finish the game by May 2013, if not earlier, thanks to everyone who has been watching this!
our blog!: http://soulreaperpc.blogspot.com/
2. finish creating the 'evil' campaigns and its missions:early february
3. flesh out both as much as possible including many side missions:end of march
4. give beta-testers their copy:end of march
5. using their feedback, clean up the game, release a 'pre-release':early April
6.using feed back from pre-release, edit game to tailor to what the user's would like added:late April
7.release a finished game (for PC and hopefully Mac)!: early May
8.If possible, make game compatible with android and iphone.:June-July (depending on the difficulty to do so)
Our plan is to be able to finish the game by May 2013, if not earlier, thanks to everyone who has been watching this!
our blog!: http://soulreaperpc.blogspot.com/
June 13th
Now starting on the evil side of the game, here are some pics of the castle:
we got the new side battle system (YAY!). here is one picture of it:
Also all help would be appreciated. we are still in beginning stages and need helpers like scripters and updaters. We would like to thank a Michael_Sama(moddb name) for helping with cut-scenes. And we would like to thank 10nw01f (moddb name) for the evil castles maps (and future maps). We will not be needing anymore beta testers (we have around 6).